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DigitalTutors - Automotive Modeling in 3ds Max
Learn a production workflow to automotive modeling in 3ds Max and a multitude of Polygon, NURBS, and Spline-based techniques that can be used for Film, Games, and Automotive Design. Contains over 7.5 hours of project-driven training.

 

 

 

Popular highlights include:

    * Viewport Background Images
    * Establishing Automotive Line Flow
    * Creating Multiple Fitted Panels
    * Redrawing Topology
    * Adding Resolution to Tighten Edges
    * Adding Edge Loops with Connect Tool
    * Edge Loop and Ring Selections
    * Converting Sub-object Selections
    * Adding Geometry with Bridge
    * Cloning Geometry and Shapes
    * Attaching and Detaching Geometry
    * Building Geometry with Splines
    * Building Geometry with NURBS Curves
    * Mirroring Geometry
    * Symmetry Modifier
    * Converting Parametric Geometry
    * Previewing Smooth Geometry
    * Creating Detail with Extrude Tool
    * Importing Adobe Illustrator Curves
    * Creating and Adding Realistic Materials
    * Adding Bump Maps to Materials
    * Creating UV Layouts
    * Creating Geometry with Primitives
    * Changing Geometry Creation Parameters
    * Welding Vertices
    * Creating Splines and Patches
    * Edit/Delete Message Reply With Quote
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DigitalTutors - Automotive Modeling in 3ds Max
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DigitalTutors - Automotive Modeling in 3ds Max

http://extabit.com/file/28xlrucw7ftdr/Automotive Modeling in 3ds Max.part1.rar
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http://extabit.com/file/28xlrucw32rb3/Automotive Modeling in 3ds Max.part5.rar


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